Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Inner Circle > Sardelac Sanitarium

Notices

Closed Thread
 
Thread Tools Display Modes
Old Dec 16, 2007, 01:27 AM // 01:27   #21
Krytan Explorer
 
TaCktiX's Avatar
 
Join Date: Oct 2006
Guild: The Order of Chaos Reborn [ToC]
Advertisement

Disable Ads
Default

I like the new setup, not just because of noob friendliness. You can inform your team faster what you're affected by presently. You can now read the first few words and know WHAT they're talking about instead of having to read a skill name and re-figure what that skill is (two extra cycles in the brain). So you have more information upfront to make a decision with.

No complaints here from me, but if people really like it the old way, add a toggle as already suggested.
TaCktiX is offline  
Old Dec 16, 2007, 01:35 AM // 01:35   #22
Krytan Explorer
 
blakecraw's Avatar
 
Join Date: Nov 2005
Location: Austin, TX
Default

/signed

I liked the old way. There was only one place in the bar of text to look to see what the hex/condition/ench was. Any time you saw an "I have" it was something important. I don't care if somebody's "listening to..." oh crap, a shout, I guess I should pay attention to that line.

Plus, I've always said "I have xx on me" on voice chat, it's what seems natural, so that's what I like in game.

In the end, not a big issue, but I prefer the old way.

EDIT: hell, why not spend the time to build in voice chat so we don't have to ping, instead of making useless changes like this in the first place?

Last edited by blakecraw; Dec 16, 2007 at 01:39 AM // 01:39..
blakecraw is offline  
Old Dec 16, 2007, 01:37 AM // 01:37   #23
Krytan Explorer
 
Join Date: May 2006
Guild: Final Uprising [fupr]
Profession: Mo/
Default

I don't really care what they do about this, it has no impact on gameplay whatsoever.

But people saying they have better things to spend time on annoys me, they made the unnecessary change in the first place. The amount of completely unnecessary UI changes which were fine before and now annoy people (ie. fade distance thingy) that are made is ridiculous. I just don't see how they can justify the amount of time it takes to make those sort of changes when as far as I can tell there is no real clamor for such changes. It just seems like anet have a strange set of priorites with things like that.

/signed to adding to a toggle as I think they should only make UI changes to things like this if they add a toggle in the first place.
BlackEagle is offline  
Old Dec 16, 2007, 03:28 AM // 03:28   #24
Underworld Spelunker
 
MithranArkanere's Avatar
 
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
Default

With the new system you know the Type of the skill withou having to know the skill.

It's better no matter what you say.
MithranArkanere is offline  
Old Dec 16, 2007, 07:15 AM // 07:15   #25
Krytan Explorer
 
Solus Spartan's Avatar
 
Join Date: May 2007
Location: Australia
Guild: [Lawl]
Profession: Mo/
Default

couldn't give a dam

/notsigned
Solus Spartan is offline  
Old Dec 16, 2007, 07:37 AM // 07:37   #26
Desert Nomad
 
genofreek's Avatar
 
Join Date: Jan 2007
Location: USA
Guild: Jenova's Apocolyptic Remains [JAR]
Profession: D/
Default

Quote:
Originally Posted by MithranArkanere
With the new system you know the Type of the skill withou having to know the skill.

It's better no matter what you say.
Personally, I find it takes longer. Before it was "I have X on me!" and you just quickly flicked your eyes toward X to see if it was a legitimate problem, like Blind, or some idiot advertising their avatar or enchantments. Now it's a longer sentence, differently structured, and it takes me slightly longer to locate the effect on the player because I'm still used to just looking at the third word in the sentence.

It's not such a huge deal that I'll sign the thread, but I'm just saying. For a second there I usually think it's game dialogue or someone being chatty, and I ignore it.

Oh well, I quit healbot monking anyway. :P
genofreek is offline  
Old Dec 16, 2007, 11:42 AM // 11:42   #27
Wilds Pathfinder
 
BlueNovember's Avatar
 
Join Date: Sep 2005
Guild: WTS GW2 items for Zkey
Profession: Mo/
Default

Quote:
Originally Posted by CyberMesh0
They sound much more natural now, actually.

/unsigned
Agreed.
/unsigned.
BlueNovember is offline  
Old Dec 16, 2007, 12:23 PM // 12:23   #28
Furnace Stoker
 
pumpkin pie's Avatar
 
Join Date: Jul 2006
Location: behind you
Guild: bumble bee
Profession: E/
Default

They've forgotten to change "I'm talking to Xunlai Chest" and should change xunlai chest to level 200 hehehe so it has 50 sub category. :P
pumpkin pie is offline  
Old Dec 16, 2007, 05:31 PM // 17:31   #29
Wilds Pathfinder
 
Join Date: Sep 2006
Guild: Englishmen Don't Drink [Tea]
Profession: W/R
Default

Can they at least change the conditions back? Very long winded now
vergerefosh is offline  
Old Dec 17, 2007, 12:15 AM // 00:15   #30
Krytan Explorer
 
Mineria's Avatar
 
Join Date: Apr 2007
Location: Denmark
Guild: Dragonslayers Of The [Mist]
Profession: W/Mo
Default

The new way is better.
New players will easyer understand what kind of skills that are used to.
/notsigned
Mineria is offline  
Old Dec 17, 2007, 12:27 AM // 00:27   #31
Wilds Pathfinder
 
sickle of carnage's Avatar
 
Join Date: Sep 2007
Guild: Textual Harassment [kTHX]
Default

/signed.
Old ones sounded...better
sickle of carnage is offline  
Old Dec 17, 2007, 12:48 AM // 00:48   #32
Frost Gate Guardian
 
Rohan's Avatar
 
Join Date: Aug 2006
Guild: Wasted Days [wD]
Default

They could change this and then maybe they could fix those darn rocks outside Kamadan that seem to be overlapping each other. SILLY ROCKS!

Honestly, this didn't really affect the game at all.
Rohan is offline  
Old Dec 17, 2007, 01:03 AM // 01:03   #33
Lion's Arch Merchant
 
IllusiveMind's Avatar
 
Join Date: Oct 2005
Location: Mehtani Keys
Guild: The Extraordinary Revolution [ReVo]
Profession: P/W
Default

Honestly, this thread is far beyond pointless. Does this really affect gameplay? I think not. The game runs based on performance and efficiency.
IllusiveMind is offline  
Old Dec 17, 2007, 02:17 AM // 02:17   #34
Banned
 
Tender Wolf's Avatar
 
Join Date: Jul 2007
Location: All over Tyria, Cantha, & Elona
Guild: The Eternal Night Vanguard [TEN]
Profession: R/
Default

Personally I don't care about this, I hardly ping it anyway. The only time I see anyone really ping it is runners saying they have Mind Freeze on them or cripple.
Tender Wolf is offline  
Old Dec 17, 2007, 04:44 AM // 04:44   #35
Forge Runner
 
DarkGanni's Avatar
 
Join Date: Mar 2006
Location: Malta
Guild: [CuTe]
Profession: E/
Default

I dont care how they look, but I vote for the toggle

/signed /yawn
DarkGanni is offline  
Old Dec 17, 2007, 05:02 AM // 05:02   #36
Banned
 
Stupid Shizno's Avatar
 
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
Default

^^ there should be a new toggle if a toggle should be implimented

called the vent toggle

I HAVE RED ENGINE GORE ENGINE DAZE ON ME!!
I AM USING SPRINT!
IM ATTACKING THAT RED ENGINE GORE ENGINE MONK!
Stupid Shizno is offline  
Old Dec 17, 2007, 08:43 AM // 08:43   #37
Krytan Explorer
 
Join Date: Oct 2007
Location: Tualatin OR
Guild: N/A
Profession: A/W
Default

Quote:
Originally Posted by Duke.07
Anet has much better things to do with their time. This "Skill Pinging" isn't technically broken, as it doesn't affect the game in a negative way. Let Anet work on things that actually need fixing.

Why don't you tell them that when they were changing it in the first place.


as for the OP, /signed. I too was disheartened to see it changed.
thedeadlyassassin is offline  
Old Dec 17, 2007, 10:30 AM // 10:30   #38
Jungle Guide
 
System_Crush's Avatar
 
Join Date: Oct 2006
Location: Tripping in Holland
Guild: My guild died :`(
Profession: N/
Default

Quote:
Originally Posted by genofreek
Personally, I find it takes longer. Before it was "I have X on me!" and you just quickly flicked your eyes toward X to see if it was a legitimate problem, like Blind, or some idiot advertising their avatar or enchantments. Now it's a longer sentence, differently structured, and it takes me slightly longer to locate the effect on the player because I'm still used to just looking at the third word in the sentence.
Same reason /signed

or only if this is implemented
Quote:
Originally Posted by Stupid Shizno
^^ there should be a new toggle if a toggle should be implimented

called the vent toggle

I HAVE RED ENGINE GORE ENGINE DAZE ON ME!!
I AM USING SPRINT!
IM ATTACKING THAT RED ENGINE GORE ENGINE MONK!
Then will I like the new system, as I can just look for the word behind the swearing.

"I'm dead. F/ !"
"I have f/ing 0 of 55 energy!"

Last edited by System_Crush; Dec 17, 2007 at 10:34 AM // 10:34..
System_Crush is offline  
Closed Thread

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Woop Shotty Sardelac Sanitarium 19 Oct 03, 2007 03:40 AM // 03:40
WTS Perfect Beautiful Gold """"Celestial Shield"""" (+45hp ench)(-2 dam Stance) Zion Fury Sell 1 May 29, 2006 10:08 PM // 22:08
Zion Fury Sell 4 May 21, 2006 03:36 AM // 03:36
Selling Rare Gold """"zodiac Axe"""" Rec 8 Unid Zion Fury Sell 0 May 08, 2006 07:48 AM // 07:48
FeaR1 Sell 1 Feb 25, 2006 02:57 AM // 02:57


All times are GMT. The time now is 09:56 PM // 21:56.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("